
Skull Lord Var-Gall
Legendary·Magic·Lizardmen
Overall rank
B
Overall score
3.5/ 5
Early game
2.9Bottom 50% of Legendary champions
Standing
Top 50%of 1,049 rated
Skull Lord Var-Gall rates highest in Magma Dragon (5.0/5), Scarab King (5.0/5) and Campaign (4.0/5).
Skull Lord Var-Gall ratings by content
Scored out of 5 across all 34 tracked areas.
Campaign
| Campaign | 4.0 |
|---|
Arena
| Arena | 4.0 |
|---|
Clan Boss
| Clan Boss | 2.0 |
|---|
Hydra
| Hydra | 4.0 |
|---|
Core Bosses
| Waves | 3.0 |
|---|---|
| Chimera | 3.5 |
| Amius | 4.0 |
Faction Wars
| Faction Wars | 4.0 |
|---|
Dungeons
| Minotaur | 3.0 |
|---|---|
| Spider | 2.0 |
| Fire Knight | 4.0 |
| Dragon | 3.0 |
| Ice Golem | 3.0 |
| Iron Twins | 2.5 |
| Sand Devil | 1.0 |
| Phantom Shogun | 1.0 |
Hard Mode Dungeons
| Hard Spider | 1.0 |
|---|---|
| Hard Fire Knight | 2.5 |
| Hard Dragon | 2.5 |
| Hard Ice Golem | 2.5 |
Doom Tower
| DT Floors | 4.0 |
|---|---|
| Magma Dragon | 5.0 |
| Nether Spider | 2.0 |
| Frost Spider | 3.0 |
| Scarab King | 5.0 |
| Celestial Griffin | 2.0 |
| Eternal Dragon | 3.0 |
| Dreadhorn | 1.0 |
| Dark Fae | 2.0 |
Potion Keeps
| Arcane Keep | 3.0 |
|---|---|
| Void Keep | 3.0 |
| Force Keep | 3.0 |
| Spirit Keep | 2.0 |
| Magic Keep | 3.0 |
How to build Skull Lord Var-Gall
Gear
- DEF% chest and gloves; add C. RATE once DEF is solid.
- Speed boots, and SPD in every substat you can get — gear without SPD is not worth upgrading early.
- It places debuffs, so it needs ACC in its substats for them to land.
Role: Defense · damage scales with DEF
Books and ascension
Takes 12 skill books to max. 2 of them cut a cooldown — book A2 and A3 first.
- Ascension 3★ Upgrades Passive
AoE damageDecrease ATKDamage ReductionFearHeal ReductionDestroy MAX HPProvokeReviveTurn Meter boost
Skull Lord Var-Gall skills
A1
no cooldown- Attacks 1 enemy 2 times (1.35 × DEF).
- Fills the Turn Meter of this champion.
- Places a Heal Reduction 100% debuff on the target for 2 turns.
Books: Damage +5% · Damage +5% · Damage +5%
A2
cooldown 3 turns- Places a Provoke debuff on the target for 1 turn.
- Places a Reduce Damage Taken 25% buff on all allies for 2 turns.
Books: Buff/Debuff Chance +5% · Buff/Debuff Chance +10% · Buff/Debuff Chance +10% · Cooldown -1
A3
cooldown 4 turns- Attacks all enemies (3.85 × DEF).
- Places a Decrease ATK 50% debuff on the target for 2 turns.
Books: Damage +10% · Buff/Debuff Chance +5% · Buff/Debuff Chance +10% · Buff/Debuff Chance +10% · Cooldown -1
Passive
passive- Destroys MAX HP of the attacker.
- Places a True Fear debuff on the attacker for 1 turn.
A4
cooldown 3 turns- Revives an ally.
- Fills the Turn Meter of an ally.
Skill effects summarised from the champion's fully ascended kit; conditions and chances are simplified.
Is Skull Lord Var-Gall worth building on your account?
Add the champions you own and the build plan tells you whether Skull Lord Var-Gall belongs in the first five you level to 60 — and what your team is still missing. Free, runs in your browser — create an account to sync your roster across devices and to RSLExtreme. New player? Start with the guide.
More Lizardmen champions
Ratings aggregated from Ayumilove and HellHades, last refreshed . RSLChamps is an independent fan tool and is not affiliated with Plarium.