Narma the Returned — RAID: Shadow Legends champion portrait

Narma the Returned

Legendary·Force·Knight Revenant

Overall rank

A

Overall score

4.0/ 5

Early game

3.9Top 50% of Legendary champions

Standing

Top 25%of 1,049 rated

Narma the Returned rates highest in Faction Wars (5.0/5), Dragon (5.0/5) and Ice Golem (5.0/5).

Narma the Returned ratings by content

Scored out of 5 across all 34 tracked areas.

Campaign

Campaign
3.0

Arena

Arena
2.0

Clan Boss

Clan Boss
4.5

Hydra

Hydra
2.0

Core Bosses

Waves
4.0
Chimera
3.5
Amius
3.0

Faction Wars

Faction Wars
5.0

Dungeons

Minotaur
3.0
Spider
4.0
Fire Knight
3.5
Dragon
5.0
Ice Golem
5.0
Iron Twins
3.0
Sand Devil
4.0
Phantom Shogun
3.0

Hard Mode Dungeons

Hard Spider
4.0
Hard Fire Knight
2.0
Hard Dragon
5.0
Hard Ice Golem
2.0

Doom Tower

DT Floors
2.0
Magma Dragon
3.5
Nether Spider
4.0
Frost Spider
3.0
Scarab King
4.5
Celestial Griffin
3.5
Eternal Dragon
3.5
Dreadhorn
1.0
Dark Fae
2.0

Potion Keeps

Arcane Keep
3.0
Void Keep
3.0
Force Keep
2.0
Spirit Keep
3.0
Magic Keep
3.0

How to build Narma the Returned

Gear

  • HP% chest and gloves — its heals and shields grow with its own HP.
  • Speed boots, and SPD in every substat you can get — gear without SPD is not worth upgrading early.
  • It places debuffs, so it needs ACC in its substats for them to land.

Role: Support · damage scales with ATK · heals and shields scale with HP

Books and ascension

Takes 16 skill books to max. 4 of them cut a cooldown — book A2 and A3 first.

Decrease ATKHealingLeechPoisonPoison Sensitivity

Narma the Returned skills

A1

no cooldown
  • Attacks 1 enemy (4.9 × ATK).

Books: Damage +5% · Damage +5% · Buff/Debuff Chance +10% · Buff/Debuff Chance +15%

A2

cooldown 5 turns
  • Attacks 1 enemy (6.5 × ATK).
  • Places a Decrease ATK 50% debuff on the target for 3 turns.
  • Places a Leech debuff on all enemies for 2 turns.
  • Instantly activates damage over time on all enemies.
  • Heals all allies.

Books: Damage +10% · Buff/Debuff Chance +5% · Buff/Debuff Chance +10% · Buff/Debuff Chance +10% · Cooldown -1 · Cooldown -1

A3

cooldown 5 turns
  • Attacks 1 enemy (6.8 × ATK).
  • Places a Poison 5% debuff on all enemies for 3 turns.
  • Places a Poison Sensitivity 25% debuff on all enemies for 3 turns.
  • Places a Poison 5% debuff on the target for 3 turns.
  • Places a Poison Sensitivity 25% debuff on the target for 3 turns.

Books: Damage +15% · Buff/Debuff Chance +5% · Buff/Debuff Chance +10% · Buff/Debuff Chance +10% · Cooldown -1 · Cooldown -1

Passive

passive
  • Places a Poison 5% debuff on the attacker for 2 turns.

Skill effects summarised from the champion's fully ascended kit; conditions and chances are simplified.

Is Narma the Returned worth building on your account?

Add the champions you own and the build plan tells you whether Narma the Returned belongs in the first five you level to 60 — and what your team is still missing. Free, runs in your browser — create an account to sync your roster across devices and to RSLExtreme. New player? Start with the guide.

More Knight Revenant champions

Ratings aggregated from Ayumilove and HellHades, last refreshed . RSLChamps is an independent fan tool and is not affiliated with Plarium.